TKFY is a Screen NSW supported studio · In partnership with Catalyst Games
40+workshops delivered in 18 months
300+kids taught
Most Impactful StudioSA Game Industry Awards
Run with councils, libraries, community centres, schools and non-profits. TKFY is the NSW host and your first point of contact.
What we run
Three formats, one goal — kids who leave excited, and something real in their hands. Every format flexes to your venue, your cohort and your budget.
Flagship
Bob's Adventures — Game Dev Workshop
A two-day bootcamp led by two to three qualified facilitators. Kids learn the fundamentals of game development in Unity and 3D modelling in Blender, guided across crafted levels that cover programming, design and art.
Suits
Groups of 10–20, ages around 11–17 (confirmed to fit your cohort). Venues with a computer lab.
Kids take home
A physical and digital certificate, plus a USB holding the game they built.
No lab needed · Accessible
Paper Prototyping Workshop
Offline, low-cost and hands-on — no computers required. Kids get to the heart of game design: mechanics and game loops, in a low-pressure setting. They build the game they want — card, board, story-driven or gameplay-driven.
Suits
Venues without a computer lab, younger or mixed cohorts, and accessibility and SEND programmes.
Kids take home
Their own playable paper game and the design thinking behind it.
Curriculum
School-Term Programme
The same bootcamp stretched across a term — roughly six to eight weekly sessions of about 90 minutes, pitched at a Year 8–9 double lesson. Your path into curriculum and careers-pathway budgets.
Suits
Schools building a STEM or careers pathway over a term.
Kids take home
A certificate and a playable executable of their finished game.
See it in action
Two minutes inside a workshop — the room, the kids, the games they make.
A game-design session in progress — mechanics and game loops, hands-on.
Why hosts book it
Whether you run a council holiday programme, a library, a classroom or an OOSH — here's what you get.
Engaged kids. Screens become tools, not distractions. Kids who never finish anything finish a game.
A real careers story. Game dev is a genuine STEM and creative pathway — and it looks like play.
A turnkey programme. We bring the facilitators, the software and the plan. You give us a room and a date.
Proof in hand. Every kid leaves with a certificate and a finished game to show a parent, a teacher or a carer.
Made for council youth and library teams, STEM and careers leads, holiday-programme coordinators, PCYCs, OOSH and community centres.
How it works
We do the heavy lifting so your team doesn't have to.
We bring
Qualified facilitators
Software and a template project
USBs and certificates
Pre-workshop setup — we can come in a day or so early to install and test
A co-brandable marketing poster for your logo and dates
You provide
The space
The PCs for the Unity bootcamp — we know Deep Freeze and state drives from council work
Paper Prototyping needs no computers at all
We handle council supplier onboarding, compliance and insurance documentation as part of booking. Pricing is quoted one-to-one when you enquire, tailored to your cohort and dates.
Who it's for
If you run programmes for young people in NSW, there's a workshop here for your kids.
Around 11 to 17. We confirm the right bracket with you for each cohort, so the session lands for the kids in the room.
How many kids can take part?
Groups of 10 to 20 work best. Tell us your numbers and we'll shape the session and facilitator team around them.
Do you supply the computers?
For the Unity bootcamp, the host supplies the PCs — we've worked with council and school machines, including Deep Freeze and state drives. Paper Prototyping needs no computers at all.
What do the kids take home?
A certificate — physical and digital — and a USB holding the game they built. In the school-term programme, that's a playable executable of their finished game.
What about compliance and insurance?
We handle council supplier onboarding, compliance and insurance documentation as part of booking. Enquire and we'll walk your team through exactly what's needed for your venue.
How do we book?
Enquire with your org, region and rough dates. We tailor the workshop to your cohort, quote it one-to-one, and confirm. That's it.
What hosts and families say
“Could not stop talking about his day.”
Real words from Catalyst Games' council and library workshops in South Australia.
A career they never knew existed
A lot of children and parents wouldn't consider game development as a future career path. Several of our participants had no idea it was a possibility they could move into the video game industry as a career.
A place to belong
My ASD son had an amazing time — he could not stop talking about his day. The space was small, with like-minded people, and it really helped him come out of his shell. Please do more!
We're a neuro-divergent family, and with autistic children it's important to find safe places where they can engage with their peers. The workshop gave our son a chance to explore an interest, learn new skills, and connect with peers — all wrapped up in an area of strength. Many thanks!
In the kids' own words
I enjoyed making a game and getting to take it home.
I enjoyed the freedom and the mix of challenge.
He'd played around with Unity before, but this really took him next level — he had such a good time.
4.7 / 5
Kids rated the learning — for both “I learnt how to turn my creative idea into a game to develop” and “I learnt to use different programs to increase my coding knowledge.”
Participant survey, City of Port Adelaide Enfield
They come back
Thanks again for the workshops — we may be in touch soon for future bookings!
Bring a game-dev workshop to your kids.
Tell us your organisation, your region and roughly when. We'll tailor a workshop to your cohort and quote it one-to-one — no obligation.