Kids Game-Dev Workshops · NSW

Your kids build a real game in two days.

TKFY brings game-dev workshops from award-winning studio Catalyst Games to schools, councils, libraries and holiday programmes across NSW.

Turnkey, STEM-aligned and led by qualified facilitators. Every kid walks out with a finished game on a USB and a certificate in their hand.

Enquire about hosting a workshop →
Bob, a friendly blue character, stands in a bright blocky 3D city built in a game engine — the kind of world kids create in the Bob's Adventures workshop.

TKFY is a Screen NSW supported studio · In partnership with Catalyst Games

Catalyst Games — the studio behind the workshops, in partnership with TKFY
  • 40+workshops delivered in 18 months
  • 300+kids taught
  • Most Impactful StudioSA Game Industry Awards

Run with councils, libraries, community centres, schools and non-profits. TKFY is the NSW host and your first point of contact.

What we run

Three formats, one goal — kids who leave excited, and something real in their hands. Every format flexes to your venue, your cohort and your budget.

Flagship

Bob's Adventures — Game Dev Workshop

A two-day bootcamp led by two to three qualified facilitators. Kids learn the fundamentals of game development in Unity and 3D modelling in Blender, guided across crafted levels that cover programming, design and art.

Suits
Groups of 10–20, ages around 11–17 (confirmed to fit your cohort). Venues with a computer lab.
Kids take home
A physical and digital certificate, plus a USB holding the game they built.
No lab needed · Accessible

Paper Prototyping Workshop

Offline, low-cost and hands-on — no computers required. Kids get to the heart of game design: mechanics and game loops, in a low-pressure setting. They build the game they want — card, board, story-driven or gameplay-driven.

Suits
Venues without a computer lab, younger or mixed cohorts, and accessibility and SEND programmes.
Kids take home
Their own playable paper game and the design thinking behind it.
Curriculum

School-Term Programme

The same bootcamp stretched across a term — roughly six to eight weekly sessions of about 90 minutes, pitched at a Year 8–9 double lesson. Your path into curriculum and careers-pathway budgets.

Suits
Schools building a STEM or careers pathway over a term.
Kids take home
A certificate and a playable executable of their finished game.

See it in action

Two minutes inside a workshop — the room, the kids, the games they make.

A Catalyst Games facilitator presents game-design mechanics to a room of secondary-school students working at tables during a workshop.
A game-design session in progress — mechanics and game loops, hands-on.

Why hosts book it

Whether you run a council holiday programme, a library, a classroom or an OOSH — here's what you get.

  • Engaged kids. Screens become tools, not distractions. Kids who never finish anything finish a game.
  • A real careers story. Game dev is a genuine STEM and creative pathway — and it looks like play.
  • A turnkey programme. We bring the facilitators, the software and the plan. You give us a room and a date.
  • Proof in hand. Every kid leaves with a certificate and a finished game to show a parent, a teacher or a carer.

Made for council youth and library teams, STEM and careers leads, holiday-programme coordinators, PCYCs, OOSH and community centres.

How it works

We do the heavy lifting so your team doesn't have to.

We bring

  • Qualified facilitators
  • Software and a template project
  • USBs and certificates
  • Pre-workshop setup — we can come in a day or so early to install and test
  • A co-brandable marketing poster for your logo and dates

You provide

  • The space
  • The PCs for the Unity bootcamp — we know Deep Freeze and state drives from council work
  • Paper Prototyping needs no computers at all

We handle council supplier onboarding, compliance and insurance documentation as part of booking. Pricing is quoted one-to-one when you enquire, tailored to your cohort and dates.

Who it's for

If you run programmes for young people in NSW, there's a workshop here for your kids.

  • Local councils — youth services
  • Council & standalone libraries
  • Holiday-programme coordinators
  • Public, Catholic & independent schools
  • STEM & TAS-IT teachers
  • Careers advisers
  • Gifted & talented coordinators
  • PCYCs & youth centres
  • OOSH & vacation care
  • Community & cultural teams
  • Homeschool & distance-ed co-ops
  • Accessibility & SEND programmes
  • Aboriginal & Torres Strait Islander youth programmes

Questions hosts ask

What ages is it for?

Around 11 to 17. We confirm the right bracket with you for each cohort, so the session lands for the kids in the room.

How many kids can take part?

Groups of 10 to 20 work best. Tell us your numbers and we'll shape the session and facilitator team around them.

Do you supply the computers?

For the Unity bootcamp, the host supplies the PCs — we've worked with council and school machines, including Deep Freeze and state drives. Paper Prototyping needs no computers at all.

What do the kids take home?

A certificate — physical and digital — and a USB holding the game they built. In the school-term programme, that's a playable executable of their finished game.

What about compliance and insurance?

We handle council supplier onboarding, compliance and insurance documentation as part of booking. Enquire and we'll walk your team through exactly what's needed for your venue.

How do we book?

Enquire with your org, region and rough dates. We tailor the workshop to your cohort, quote it one-to-one, and confirm. That's it.

What hosts and families say

“Could not stop talking about his day.”

Real words from Catalyst Games' council and library workshops in South Australia.

A career they never knew existed

A lot of children and parents wouldn't consider game development as a future career path. Several of our participants had no idea it was a possibility they could move into the video game industry as a career.

Workshop partner

A place to belong

My ASD son had an amazing time — he could not stop talking about his day. The space was small, with like-minded people, and it really helped him come out of his shell. Please do more!

Parent, Onkaparinga Libraries

We're a neuro-divergent family, and with autistic children it's important to find safe places where they can engage with their peers. The workshop gave our son a chance to explore an interest, learn new skills, and connect with peers — all wrapped up in an area of strength. Many thanks!

Parent, Onkaparinga Libraries

In the kids' own words

I enjoyed making a game and getting to take it home.

Participant

I enjoyed the freedom and the mix of challenge.

Participant

He'd played around with Unity before, but this really took him next level — he had such a good time.

Parent of a participant
4.7 / 5

Kids rated the learning — for both “I learnt how to turn my creative idea into a game to develop” and “I learnt to use different programs to increase my coding knowledge.”

Participant survey, City of Port Adelaide Enfield

They come back

Thanks again for the workshops — we may be in touch soon for future bookings!

Workshop coordinator, City of Port Adelaide Enfield

Bring a game-dev workshop to your kids.

Tell us your organisation, your region and roughly when. We'll tailor a workshop to your cohort and quote it one-to-one — no obligation.

Enquire about hosting a workshop →

Want proof first? Ask for the demo video and the co-brandable marketing poster when you get in touch — send them straight to your team.

  Workshops
Bob, the friendly blue character from the Bob's Adventures game-dev workshop.

Host a workshop for your kids

Game-dev workshops from an award-winning studio, brought to NSW by TKFY. Turnkey, STEM-aligned, and built around your cohort.

  • ✨ Kids build a real game in two days.

  • ✨ Certificate + finished game in hand.

  • ✨ We handle onboarding, compliance & insurance docs.

Pricing quoted one-to-one during your enquiry. In partnership with Catalyst Games.